In this video we’ll look at spawning in layouts and dynamically creating NavMesh surfaces during runtime, how to check when an agent has reached its, setting area costs and adding AI randomness for multiple characters. If you want to follow along with this video, make sure to download the AI Navigation Package 2.0 from the Package Manager together with the following assets: ⭐ Get the 3D GameKit Character Pack: https://assetstore.unity.com/packages/3d/3d-game-kit-character-pack-135217 ⭐ Get the 3D GameKit Environment Pack: https://assetstore.unity.com/packages/3d/vegetation/3d-game-kit-environment-pack-135167 ⭐ Download the ‘Blockouts’ Unity package: https://discussions.unity.com/t/new-ai-navigation-2-0-video-tutorials-series/1565073 ⭐ Read more about AI Navigation in the Unity Manual: https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/index.html Time Stamps: 0:00 - Intro 0:37 - Runtime NavMesh surfaces 3:17 - Baking a NavMesh during playmode 4:27 - Reach destination 8:36 - Area costs 10:10 - Area randomness #unity #gamedev #unity6
Apprends l'animation 2D et 3D